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Character Analysis
Characters
must change constantly, lest they cease to become real and instead
begin to stagnate. An unchanging character is a dull and lifeless
one, both to the writer/roleplayer and to the reader. I have
had many characters become too disinteresting to roleplay anymore,
mostly because I have run out of ways for them to develop and change.
Usually my only solution to that is to kill the character off.
Fortunately,
a character's age does not always lend itself to stagnation.
My very first roleplaying character, Riala Goldentail, is still
continually changing, even after nearly five years of roleplay.
She began as a run-of-the-mill, fairly clichéd character in a time
when nearly everyone was a newbie and the term ROC had not yet been
coined. I started roleplaying her in the Wanderers of Mossflower
and later in the Sentinels of Mossflower, with a brief experimental
excursion into Redwall MUCK. Then I left the ROC for nearly
a year before finally returning after Taggerung came out
and bringing Riala to Fort Ruddler, where she has grown into something
that cannot be fairly called cliché.
I actually made a few major changes in Riala's personality
as time went on, although it helped that I had left the ROC for
over a year and was starting over at Fort Ruddler, an RPG I'd never
been in before. I was free to make some fairly liberal changes.
Riala had originally been your typical goodbeast warrior, straight
out of the books: honorable, fighting for justice, merciful towards
enemies, blah, blah, blah.
Now
she's quite different. She'll still defend otherbeasts and help
others out against vermin, but she's not nearly so honorable anymore.
In one scene of Vengeance Quest, she flogs a weasel to
get information out of him. In a mission I wrote for Fort Ruddler,
she used fire against some ferrets - something most goodbeasts won't
do, if Redwall is any example. She's merciless as well.
Whereas most goodbeasts would give defeated enemies a lecture and
send them off far away, Riala is far more likely to kill them, though
they might be unarmed and trying to surrender. She's quiet, fairly
close-mouthed about her past, and seemingly emotionless, though
she still hates wolverines with a passion. Nobeast could call her
beautiful, nor even pretty - she's a mess of scars and callouses.
I
changed her past somewhat, as well. Her father was still killed
by a wolverine, and she still got her revenge, but I've long held
with the idea that vengeance and hatred easily consumes the one
with hatred and the desire for revenge. That's what happened with
Riala. Her whole life had been centered around one goal: Kill Nightdeath
Longclaws. Once he was dead, she had little to live for. She's still
searching for a purpose in life, and perhaps - just perhaps - that
search will change her for the better.
Sure, Riala's a whole lot less likeable now. She's actually very
easy to dislike, even if you're a goodbeast. However, she's a lot
more interesting, and hopefully less of a cliché.
Her
story began in the cold Northlands, a squirrelbabe with reddish
fur and a rust-gold tail, her mother dead from the strains of childbirth,
her father a warrior with no idea how to raise a child. So
he trained her in woodscraft and weaponcraft, and the squirrelbabe
grew into a carefree, athletic youngling with a great love to her
father, her closest companion. And then the wolverine came...
She watched, hidden in the trees, as her father fought the black
wolverine and was killed by treachery. That one event turned
her life and her personality completely around. She experienced
wrenching grief followed by a dark rage and finally a burning hatred
that would never completely die. She vowed revenge.
The
last vestiges of the cheerful squirrelmaid were torn away in the
next few seasons as she followed her enemy's band of vermin, slaying
any who lagged behind, killing all she could. She developed
into a cold-eyed, ruthless killer, with few of the qualms of honor
that most of her kind had, her thoughts bent on revenge, her soul
warped by hatred. She had never cried a tear for her father's
death. She locked emotion away and let bloodwrath take
over in battle, pure unthinking rage the main force that directed
her whirling club. And yet there were times, at Salamandastron
and at Mossflower, that her quest for blood and her unfading hatred
drifted to the back of her mind and she seemed almost normal, even
likable. For the three seasons she spent at the Wanderers
of Mossflower she began to regain a sense of honor and even learned
to laugh again. Yet then she found the Longclaws' trail once
more, and she fought him and won, but nearly died in the process.
Friends of hers did die.
The
loss of close friends and the loss of the vengeance quest that had
consumed her life drove her into her shell of hatred and isolation
once more, except that now she had none to hate - only vermin as
a whole, and wolverines in particular. She wandered alone
for nearly a full season, living yet wanting death, unable to find
it. One day the squirrel set her dagger to her wrist, sorely
tempted, torn between death and living death, when a shout to stop
shook her paw as she jumped with surprise and sliced deep.
The shouter was a squirrel, Aeloein, a northland bard. He
nursed her back to health. She hated him because she could
not lie to him, because he would not let her withdraw into emotionlessness,
because he knew the depths her despair could reach and would not
let her drop to them again... because he would not leave her alone.
She hated him, and yet she came to love him. Just as she was
opening up, finally allowing herself to trust, even to love - he
was killed by a wolverine and she could do nothing but mourn.
Mourn,
and then lock her tears and her love and her pain deep inside her,
as so often before, until once again only hate and anger and cold
bloodthirst were all that remained outside her shell. To trust
was to be betrayed, to love was to lose, to let down her guard for
even a moment was to die. She would not let herself be hurt
again... but in refusing to grieve, to love, to laugh, she was slowly
killing herself, her soul, losing all that made her a person until
she'd become an unfeeling killing machine powered by hate alone.
Then
she came to Fort Ruddler, and she began to change. Two hares,
Mackbry Taffellappen and Teltoli Riverbuck, became the closest things
to friends she'd allow. Both, especially Mack, worked to get
her to drop her emotional shields and one by one she began to do
so. She learned, from missions requiring a partner to complete,
to work with others. In a sparring match where she allowed
bloodwrath to take over, injuring Teltoli in the unthinking berserker
state, she learned to fear herself. From a mousemaid in a
slaver pit, she learned that her hatred was slowly destroying her
soul. In a later battle, she learned that not allowing bloodwrath
to take over meant that other goodbeasts would die by her inaction,
but allowing it could cause their death by her paws. From
a mission to set up a patrol, she learned leadership and diplomacy
and tolerance.
And
on that selfsame mission, she nearly killed a comrade, and this
second wounding of a companion due to her uncontrol of bloodwrath
made her decision for her: She believed she was a danger to others,
goodbeasts and vermin alike, and that she could not in good faith
remain with other goodbeasts. Not when battle rage could blind
her to the identity of friend and enemy both. Not when that
blindness could cause a companion's death by her own paw.
She left Fort Ruddler to wander alone... and perhaps, someday, find
peace.
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