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Tari's Reviews of Vengeance Quest
(My
replies and comments are in italics.)
Ah,
that last chapter took me back. For a moment or so, I almost felt
my fingers quivering, jaw set, as it was in the glory days of the
Sentinels of Mossflower. Onestrype. Riala. Shadow de Vulpes. All
shades, half remembered now, I didn't use to save my roleplays.
Perhaps it's a good thing--I was no great writer. But I would have
liked to have all these names down somewhere. And I don't think,
even if the Wanderers of Mossflower hadn't arisen when I was past
my club prime and edging into egroup roleplay, that I would have
made the impact that the creatures mentioned in the story would
have. Heh--I was Seti the weasel, who everyone still remembers,
and if I was also the antagonistic, if "on-the-right-side"
Dylan and the kinda kooky Bren, it seems to be the very vermin-ish
Seti that made the legacy. All these names--and never once did one
of my nasty loner characters befriend a one of them, much as I admired
them.
But
enough of that! The story, the story!
Incredible.
I say this without hedging or flattery. This is incredible. It has
to be incredible, because I am one of the most desperately vermin-cheering
Redwall writers and have been (as you may remember) from the beginning.
It has to be incredible for this, which is written in a very Redwallish
style (although it's in the Crimson Badger category--it's Redwallish,
but I think it's written better than Redwall), to make me care about
this hard, vengeful squirrel heroine. And, you know what? I think
one of the main reasons I care is because of Rilar. I could understand
Riala's pain, because, in the few pages Rilar was alive, I loved
him as a fictitious character, even though I knew he was going to
die. I usually have, if sometimes guiltily, leanings toward the
vermin side of the battle, but not only did I want Rilar to win,
I felt the wolverine's vicious killing cowardice as a personal betrayal.
I wanted Riala to get the blasted wolverine back. I wanted the wolverine
to die.
So even
while the sheer harsh violence of this story is sometimes a little
shocking, I'm on Riala's side. Her epic is kinda like the Odyssey,
actually--continually thwarted in her goal by other battles. I sometimes
get a little impatient, I admit, with these sort of things (Just
get HOME already, Odysseus!), but I think I'm supposed to--after
all, what is the main character feeling? My impatience lasts a matter
of hours--hers lasts a matter of years. I did like the Salamandastron
sequence in and of itself, although, is it awful of me that I wanted
the fox to win? (I thought he was kinda nifty, forgive me.) The
Redwall/Wanderer chapters are essential, however, for smoothing
out Riala a little--while we might like her determination and agree
with her personal geis, there's nothing hurt by gaining friends.
Like that one mouse warned her, it's not good to have vengence be
your entire life purpose. It was a brave thing to beat up Riala
like that with the rats (occasionally referred to as weasels--but
that's an understandable typo . . . rats, weasels . . . ) and to
force her to go through the recuperation, realitically, at that.
I do
think the story could stand to be longer, should you feel like going
back when it's all done and lengthening it, but, again, in some
epics, shortened sequences where nothing really happens is just
fine. Another thing (and this is also so Odyssey) is that some things
are repeated that may not need to be. Her northern accent and its
unique idiosyncrasy I could remember the first time it was mentioned,
as well as various other descriptions. This is a minor quibble,
though. Some parts of the story were almost shockingly well written--you
have a good sense of combat, for one thing, and Rilar's battle was
unnervingly good.
I look
forward to more of this! Yes yes! If . . . you couldn't tell!
Highwing:
Yes, isn't Snowy's "VQ" simply wonderful? I've told
her several times (along with anybeast else who'll listen) that
it's one of my favorite stories currently underway on this board,
and that in some areas (mainly physical description of characters,
places and objects) I feel she's actually superior to me in writing
ability. Hadn't realized you and Snowy went back together in your
role-playing career. Maybe there's something to be said for honing
your literary skills in the crucible of the RPG community after
all ...
Luvverly
comments! All long and well-thought-out and such. Me is happy now.
n_n *hug Tari*
I
think Seti's remembered so well because he made everyone so mad
and was at the root of so much conflict. But I do remember Dylan
and Bren, truly I do!
Whee,
you actually liked the first chapter. That makes me feel better;
I recently reread that and wanted to rewrite it (AGAIN... no, not
gonna rewrite VQ again, I swear!) because of all the adverbs and
substitutions for "said" -- I did write it nearly two
years ago or so, after all... But I'm glad you liked it.
*heh*
You liked Zarok too? I thought it might be interesting to have an
honorable-like vermin for once. Methinks he had more depth than
ol' generic badger lord Firesight.
The
Redwall/Wanderer chapters are essential, however, for smoothing
out Riala a little--while we might like her determination and agree
with her personal geis, there's nothing hurt by gaining friends.
Like that one mouse warned her, it's not good to have vengence be
your entire life purpose.
o.O
You and Jason both. You're the second person who's told me that
chapter 4 and 5 are good in that they add dimension to / smooth
out Riala. Well, I shall have to remember that. Thankee. *heh* And
thank you again for catching that bit about Mark; vengence and hatred
and how they consumes a life is the central theme to Riala's entire
story; not just VQ, but afterwards as well.
I
will return the rest of your comments later; study hall's just about
over. Thankee again, Tariii! *glomp*
*time
passes*
Okie,
I is back now....
"It
was a brave thing to beat up Riala like that with the rats (occasionally
referred to as weasels--but that's an understandable typo . . .
rats, weasels . . . ) and to force her to go through the recuperation,
realitically, at that."
O.O
Did I actually say weasels in there?!? Ack!! *runs to fix it...
after replying anyway* Yah, the recuperation thing was actually
quite easy to write; I had to go through the same thing (though
it took MUCH less time and to a FAR lesser degree) after knee surgery,
so I tried to make it as realistic as possible. Glad it worked;
sometimes I was worried that it might be too long for that to heal,
or too short a time...
"I
do think the story could stand to be longer, should you feel like
going back when it's all done and lengthening it"
Eeeeerk!
Write *more*? But I have so many other projects after VQ...! *heh*
Lengthened in what way--add more adventures? More detail? I don't
know what I'd do to lengthen it except to frustrate you with more
of those Odyssey sidequests you complained about.
"Another
thing (and this is also so Odyssey) is that some things are repeated
that may not need to be. Her northern accent and its unique idiosyncrasy
I could remember the first time it was mentioned, as well as various
other descriptions."
*eheh*
I reread the first few chapters of VQ a couple days ago (found them
printed out while I was cleaning my much-neglected room and sat
down to read) and I noticed that as well. I'll certainly remember
not to mention it again -- the first couple chapters were written
a year, even two years ago.
"Some
parts of the story were almost shockingly well written--you have
a good sense of combat, for one thing, and Rilar's battle was unnervingly
good."
o_o
You like my battle scenes? You liked *Rilar's* battle scene? Erk!
Strangeness. I hate writing battle scenes, and I just got a complaint
recently that Rilar's battle scene was too summarized and such.
Huh.
Methinks
I respect your opinion more though. *gryn*
*hugs
da Tari-plushie* Thankee again for the nice commentses
Tari
to Highwing: It is uber nifty. And Snowspine and I, in
a sense, do go waaaaaay back--even if I was always the antagonist.
Roleplay does help hone yer skills, but I'm first to admit, "real-time"
roleplay (messageboard with chat activity), even though it's more
fun, is usually a huge waste of time--it can take two hours to get
a page or less done and the speed of the story sometimes prompts
a lot of useless angst and careless writing. One reason why I'm
mostly retired . . .
Tari
to Snowspine: To think I was hired by Lilac to cause all that trouble
(sulks). Next time, I'm checking my contract! Good times (Oh, and
Seti is female, heh heh, and you're not the first or tenth to refer
to her as male--I think I made some mistakes there)
Zarok
rocked. Hee hee.
Your
Riala injury sequence actually sounded like personal experience.
Most people either don't know or don't pay attention to those details.
That muscles do loose their tone when not used, that you can't walk
on a broken leg no matter how cool you are, and that you can't do
fun things in the mean time. I think your portrayal was just right--long
enough for me to feel Riala's angst to get out of there, but not
long enough to be tedious.
As far
as lengthening it, I did mean more detail, but for goodness sakes,
don't go back and lengthen it if you don't want to! Heh heh! It
works as it is--Tari is thinking of her own penchant to drag things
out--it possibly would ruin it if you followed her advice. I just
wanted to get a better sense, I think, of some of the minor characters
(can't think of which ones).
As for
the length-of-time written-ago, totally understood. (Tari will never
never put up anything she wrote a few years ago, herself) It's still
very good. My editor sense just forces me to mention those thingies.
I LOVED
Rilar's battle sequence, because it was so emotive! There might
not have been play by play "Rilar slashes the wolverine's arm
who does this and this and grunts this and this" but the feel
of it was great--to me, that's more important. It was more important
for me to feel Rilar's tension than to know scientifically what
he was doing. And sometimes, things go unnoticed. I have one happy
story which I'm working on where someone's foot gets . . . amputated
(yes, I DO do that a lot) and he doesn't even notice for another
paragraph or so. Extreme case, but . . . things are muddied in battle
in general. I thought the way you told it was great.
You're
veeerrra welcome! Great fun to read!
[after
a later update]
Fan.
Tas. Tic.
Kiern
is a wonderful character. I'm tempted to say that he's everything
you wouldn't expect in a captain of the guard, but everything you'd
actually want. He's a very human (er, stoat) character -- his beliefs
don't seem to coincide at all with Longclaws and his conscience
is constantly muttering at him and he only stays on from a geniune
love for the wolverine that employs him. His loyalty is pure. The
idea of ever double-crossing Longclaws can't even occur to him on
a personal level. He may not like Longclaws' methods at all, particularly
lately, but he disallows himself not to like them. He disassociates
his feelings immediately. He has this automatic "safety"
on his will. "That's not what I would do . . . but it doesn't
matter. The end." Pure loyalty.
But he's also a very good man. There seemed to be an edge of grief,
almost, to his rebuke of Stormsong (who he seems to like) when Stormsong
points out that everything Kiern is doing at the moment goes against
Kiern's personality, his honor, his everything. Kiern refuses to
discuss it. Many characters would, however loosely. Kiern calculates
his threat -- he doesn't want to hurt Stormsong, but he does want
the weasel to shut up. The weasel's observations hurt him . . .
more the weasel's observations about Longclaws than about himself.
I love
the set up of the horde, the tension, the friendship between Longclaws
and Kiern, and the friendship between Kiern and Skyfire. The tactics
are brutal, and I'm tempted to think it's Kiern's tormented thoughtfulness
that makes them work. He thinks "too much" but in thinking
constantly, re-evaulating, self editing, he's a better commander. |